WebGL, an evolution of work that Mozilla started a few years ago with experiments called Canvas 3D which is essentially a way of accessing OpenGL from within the browser, through the HTML5 canvas tag is going to be in Firefox nightly builds.
And according to Google Blog: “The Khronos Group is the body that inherited the OpenGL standard from the OpenGL ARB. OpenGL has been around for 17 years. It is older than the Web. Not only has it been around, it’s current. Everyone knows that if you want to do cross-platform hardware-accelerated 3D graphics on your desktop, you use OpenGL. If you ask the same for the web, there hasn’t been a good answer. WebGL will hopefully fix that, taking advantage of the ubiquity and popularity of OpenGL in a way that fits the web.”
Here is a video:
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